How it works

The spin

Each spin lands on a real constructor and a five-year window — say Ferrari 2000–2004. You see everyone who raced there in that stretch, each frozen at their best season inside it, with the wins, podiums and poles they actually scored.

Take one driver. Everyone else on that card is gone. Then spin again for the second seat.

Driver ratings

A rating comes from win rate, podium rate and pole rate in that season, blended with racecraft, qualifying and consistency, then adjusted for the era.

Rates are regressed towards the field average based on how many races the season had, so two wins from two starts does not read as a perfect record.

Principal and engine

The principal brings strategy and in-season development. The engine either suits the car's period or it does not — a modern hybrid in a 1960s chassis costs you real pace and reliability.

The season

All 24 rounds are simulated one at a time against a full rival grid: car pace, driver strength, strategy, weather, reliability failures and race-day variance.

The same team and the same seed always produce the same season, so a result can be shared and repeated. You finish with drivers' and constructors' championship tables.

Build a team